Future Sight Prerelease
Well I went to the prerelease, it ended up being more fun then it started out as. I played two flights.
First flight- I was not very happy about this one... I opened a bunch of cards that were not so great... My first iteration of the deck I ended up with very few creatures so I went back a took a look at what I had, and I ended up taking out some cards and adding anything that could fly.
The Deck Number 1
11 Creatures
2 Whip-Spine Drake -- Pretty good as most other fliers were 2/2
1 Sprite Noble
1 Crookclaw Transmuter
1 Looter il-Kor
1 Aven-Augur -- Verdict is still out but the option to bounce 2 creatures and it also has flying is still solid
1 Sage of Epityr
1 Faceless Devourer
1 Deepcavern Imp -- Awsome! I would say this card did the most damage during my games
1 Rift Elemental -- Ended up sucking as I didn't have much suspend
1 Keldon Halberier
12 Spells
1 Molten Disaster -- this card is a house! "Umm ya okay I will wrath now and sense all my guys are flying well only ur guys die..."
1 Grapeshot
2 Foresee (I think this card is awesome others said it was slow, draw spell and I get to choose what I want to draw??!!!)
1 Snapback
1 Mystic Speculation -- I included this to test out how well it would do. I this it turned out well because I also had grapeshot.. but this card was really cool when I had extra mana to drop into it. I ended up putting 3 land on the bottom of my library in one instance...
1 Delay -- Only got to use it once but it came at the right time to stop something and win me the game!
1 Fallen Ideal -- Mistake not enough creatures but gave flying for when I molten disastered we all know this card though
1 Ichor Slick -- AWESOME, can cycle combo the madness. Draw a card and kill a creature??!! and because cycle can be done at anytime turns a sorcery into an instant.
1 Grave Peril -- I read this card wrong thought it said MAY but it doesn't so it sucks...
1 Minions Murmers -- I was told this card was good but in my deck it took to long to stabilize because I drew, scry, drew, scry most of the game and I am really low in life when I had more then 1 creature to use this. I had enough draw already maybe.. needed creatures
1 Mindstab -- err bad choice.. used twice the whole time
Matches I went 2-2, didn't like this deck at first but after I started all the scrying and deck organizing and drawing cards it turned out alot of fun. Wish I had gotten some kind of bomb though... last game I played we were evenly match, he won the first game, I won the second and he asked it I wanted to split the prize (2 wins got you 1 pack, 3 wins 6), I agreed and we played the last one to see who got the extra pack. I lost but at least I could choose that I died GO molten Disaster!!
Second flight I was alot happier with what kind of cards I got, still nothing too great in the rare area besides a call the herd!.. This deck was mostly green aggro with red splashed for removal and splash black to add some more creatures
Deck Number 2
18 Creatures
1 Thorn Shell-Dweller
1 Thelon of Havenwood (ooooo--ooo its shinny)
1 Thornweald Archer -- blocks fliers... kills anything it touches... sounds good to me
1 Ravaging Riftwurm -- pay the kicker or it kinda sucks
1 Nessian Courser -- 3/3 for 3 mana... the picture makes me almost like the new frames
2 Llanowar Empath -- Awesome, almost like card draw.. I never missed with the scry and reveal
1 Penumbra Spider
1 Imperiosaur -- 5/5 for 4 basic lands (SEALED DECK?? OKAY)
1 Savage Thallid
1 Nacatl War-Pride -- this card made me mad...every time i had it in my hand I was stuck with only 2 forests. Never saw play
1 Storm Entity -- probably could have been better but once I could cast it I did with 1 counter on it...
1 Skizzik Surger -- double red is bad for splash maybe... but it did see play and was awesome
1 Street Wraith -- this card hid from me until it was needed
1 Mass of Ghouls
1 Korlash, Heir to Blackblade
2 Deepcavern Imp
5 Spells
1 Lightning Axe -- Goodbye bogardian Hellkite! was great!
1 Sudden Shock
1 Orchish Cannonade
1 Call of the Herd
1 Sulfurous Blast
Runner up land - Keldon Megaliths.. never had hellbent :-(
Okay I really liked this deck.. I was really disappointed when I lost match 2 when my opponent was at 1 life... FOR 4 ROUND!!! Then I got really disappointed when my deck crapped on my the third match when I never got beyond 3 lands in both games... However, the guy was really cool and he was dropping to play the last flight and gave me the win without even telling\asking first me. So I had 2 wins again and played my last match. My deck started humming game 1. Flying haste for the win! Second game was really really close but I lost. Third game came me beating her because she attacked and didn't take into account a gang block... weird (she was cool though met her at the planar chaos release, she was kinda heavy set and her husband this skinny ass guy weird couple)
So was the day over? I happen to have bought 6 packs of planar chaos and 6 packs of timespiral the day before with the intention to draft with some people the day before. However they were lame and didn't want to because of time and wanting to sleep. But this was for the good because now I had 6/6/6!! Draft was on now with 2 more people that were invited... wait 3 more now?? we can't do that.. bah after we went and ended up doing a sealed deck after much controversy because certain people didn't like drafting... most of the other guys never drafted before and some didn't want to do rare pick prizes?!! So because we had tons of future sight from other people... 1 time spiral 1 planar choas 3 future sight sealed deck. Where the other 2 packs came from I dunno but some how with 7 magic players they were there.
So here goes my draft Deck.. I mean a sealed deck again! After playing with future sight all day I had a better feel for the cards. Besides we had planar chaos cards mixed in which made the set as a whole feel better. The packs I opened were awesome. Timbermare, Extirpate, Glittering Wish, Trickbind, Pact of Negation... not all for sealed but cool to open after not so great of a day. Better then Pact of Intervention anyway!!!
Sealed Deck number 3
13 Creatures
1 Timbermare (foily)
1 Serendib (combo piece number 1)
1 Ravaging Riftwurm
1 Kavu Primarch
1 Mire Boa
1 Llanowar Empath
1 Nessian Coursar
1 Pouncing Wurm
1 Crookclaw Transumeter
1 Merfolk Thaumaturgist (Combo piece number 2)
1 Riftwing Cloudskate
1 Aven Riftwatcher
1 Blade of the Sixth Pride
Spells
1 Grinning Totem (man this card is fun)
1 Logic Knot
1 Ophidian Eye
1 Venser's Diffusion
1 Foresee
1 Sunlance
1 Temporal Isolation
1 Petified Plating
1 Sprout Swarm
(also had the aura that tapped or untapped other creatures)
Notable lands
1 Llanowar Reborn (very cool! graft for free is sweet)
1 Terramorphic Expanse
The deck was fun when I got the combo to kill all the opposing creatures. Anyway that's all I have.
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